Tuesday 10 May 2016

Evaluation for Documentary

Restriction and Contraints
The difficult aspects within my human trafficking documentary was that it was a very strong topic which people don't really have  experience with which made it a struggle to find interviewing material to show the public story people have had with the particular topic. I solved this problem by increasing the amount of secondary material from relevant websites and sources so that it lengthen and increases the awareness and importance of the issues based on the subject with the area. Also there were problem the first part of the production process since the first drafted story board didn't really provide fact and information to the audience but only one dramatic story which would try to get the audience to feel sympathy, this wasn't the only aspect I wanted to provide towards the audience. The solution within the short time I had due to re-producing the draft for a documentary which suits the standards for my thought and idea of how to portray information towards the audience simple and easy to interpret.

Management
The method I used to manage the production process of this documentary project would first be to choose depending on the amount of time I had if I had time to organise people to voice over the information to make it clear for the audience to process all the information, in the end I chose to use subtitle and provide the information in a reading format due to the short time towards the deadline.I personally would improve due to making it harder for the audience to keep up with the documentary due to a more time consuming method of providing the information to the audience. Due to the word formatted information I had to apply transition which were placed in through iMovie in time with the information length of viewing so that the documentary would be more fluent and meaningful. To make the material for clips to be within the background of the information of the documentary I mostly used establishing shot which presented housing or public area to symbolise that anywhere could be associated with Human Trafficking. In my opinion I felt this aspect was the most successful conceptually. However, to improve it I would try to remove the border of the text so that we could see most of the clip, but if I did that I would be able to see the text within a black format and make it easier for the audience to process within the time given between the transitions and fade aways.





Friday 29 April 2016

Production proposal for Documentary

diary

Day 1- I first had the idea of shooting within the outdoor sitting area within the Coulsdon college grounds however, after 5-6 shoots I felt I needed to alter the whole documentary story since I felt it wouldn't be that effective so started drafting a new way to present my topic of human trafficking.

Day 2- I produced a storyboard of a selected scenes of town areas and housing to show that anyone and anywhere could be contributing to human traffic behind your very nose. I then individually shot scenes of housing around the Purley and Coulsdon College area to make it local to me. I felt this was a huge step within the production stage since it allowed me to focus around the clips with either subtitles or voice overs to suit the timing and the atmosphere produced depending on the song.

Day 3- I converted to editing onto iMovie to experiment with use of transitions, voice-overs, subtitles audio, freeze framing and manipulating the video speed and effect to apply a mood visually to the documentary. This process took up to 3-4 day to refine which then led onto uploading the finalised the documentary onto youtube and burned it onto a CD as a hardcopy.  

Friday 15 April 2016

Tuesday 22 March 2016

Employment oppurtunities

- What job roles are available in your chosen sector?
animator
assistant producer
audio engineer
Creative director
DevOps Engineer
External Producer
Game Designer
Game Programmer
Lead Artist
Game Artist
Lead programmer
Level Editor
Narrative copywriter
Product Manager
Producer/Product manager
QA tester
Technical Artist

-How do some of these job roles overlap and interconnect?

A role within this sector which interacts in between two separate job roles would be the technical artist because their role is to act as a bridge between the Artists and the Programmers by combining the visual development with the programmers use of coding of how the game would be running for the product. The more obvious interconnecting roles would be lead artists and programmers who lead together their individual team such as the art based and the programming based sections within the organisation.

-How can these job roles evolve and develop over time? (e.g. working way up the ladder)

source: http://creativeskillset.org/creative_industries/games/job_roles/328_creative_director_games

There is no set route for you to follow to become a Creative Director, but it is not an entry-level role. You will usually need over five years’ experience in a senior game development position, with commercially successful titles under your belt.

You could work your way up to this role from previous experience working as a Lead Artist or Lead Designer, or from a production background. You will need to have developed an exceptional understanding of how the different components of a game combine together to create the finished product.

 -Why do you need to regularly update knowledge and skills to work in this industry and what courses/training/professional development can you do?

For this specified sector it's crucial to update your knowledge or you'll just be overpowered by the the competition of other companies within the gaming sector. For example, Microsoft and sony are competing within the new generation consoles  when they announced the production of Xbox One and Playstation 4 which was within 2013 which competed for both software but also pricing.

Friday 18 March 2016

Regulatory Bodies

PEGI is a age rating system which is used to unsure that the content within companies game products are suitably classified depending on the according to if some content is needed to be be protected by consumers under the age of the classification. The games aren't rated depending on the level of difficulty of the content toward their consumers. The purpose of the organisation PEGI(Pan European Game-information) was to established to help guardians and or parent to make information decisions on the rated products and pointing out if the game has either violence, bad language or other content.

The effectiveness of the PEGI'S authority based on it regulations towards video games are mostly if a game is not classified properly it won't be able to display to the audience a solid knowledge of what content or age group this product would be targeting. Also parents and or guardians rely on how PEGI classifies game product to protect their children or people who they're buying the product for from content which they don't feel who be suitable for their age group especially for younger age groups. Game company also use PEGI system to make sure they are producing content under the standards of what age group and target audience they're trying to display the product to so they don't proceed to any problematic situation when they get PEGI to rate the content.

Game company have to think about constraint within their sector based on if the content is relevant to the standard of the content which relates to the PEGI's system, such as if their product's content has violence, inappropriate language they wouldn't be able to classify the game lower than a 15-16 age rating due to the content wouldn't be suitable for the lower age groups.

The organisation is supported with multiple and very successful gaming companies such as Sony, Microsoft and Nintendo, as well as developers within Europe. The organisation enforce their power through symbols which pin point what particular content the game product contains which is easily visible towards the targeted audience and or guardians.

Within 2014 the game South Park: The stick of truth was censored in Europe and Australia due to depiction of anal probing by aliens and player characters performing abortions. This was especially censored content within Germany's version due to the use of Nazi's and Hitler use of imagery. Example of content of using Swastikas and Nazi salute, which at this present day is illegal within that country. The platforms this game was spread to were Xbox 360, Playstation 3 and PC which suggest that the content within the game product that was controversial was widely spread to multiple platforms which could suggest promoting the ideal and view within the game to the younger generation. 





Monday 7 March 2016

Task 2-Ethical and legal: restraints in the creative media sectors

Research on ethical and legal constraints relating to media sector

social issues within the gaming sector are mainly how gaming can effect peoples social lives depending on the amount of game time they spend which would make them less active and become anti-social due to playing with friends more than heading out into their community, this could also effect the characteristics of a person such as if they play more violent games which are older aged than the younger generation it would effect the amount of aggression and rage adapt to within the actual daily life. However, this isn't fact for all gamers due some games also contribute to improve family life especially games produced within the nintendo platform such as mario and luigi franchise which applies a positive characteristic of how the gaming sector can effect their audience.

representation of gender that associate within the gaming sector would be how men and women are studied, however within most mainstream game in the present day women are still under rated and significantly under presented for example the Fifa and Call of Duty series just recently introduced female character that you can play which then links to the idea of portraying them as traditional stereotypical gender roles . But also past games such as the Lara Croft series where at the time it was the first female character in a game at the time of 1996, but at the time the first Lara Croft was published they represented women poorly by introducing Naked modification which were targeted for male audiences.

 religion within the gaming sector has a unique and problematic effect towards the representing religion compared to the other media sector based on the fact that some games feature both violence but also religion together which could be presenting some religions and beliefs to have represented negatively through presenting a particular religion through terrorism or a stereotypical character of using faith to cause violent behaviours, but also games have the ability to create a fantasised religion where it fits with a RPG genre. An example of this would be within a example of this would be Dragon Age who classify religious groups as a faction called Chantry which worship a maker and have the characteristics and being one of the most powerful group within the game to have a mirror effect on how much religion can effect a society within a gaming example to represent how a religion can effect real life situation such as how powerful faith and belief can effect us globally.

professional body and codes of practice etc.
Pegi is a age rating system which is used to unsure that the content within companies game products are suitably classified depending on the according to if some content is needed to be be protected by consumers under the age of the classification. The games aren't rated depending on the level of difficulty of the content toward their consumers. The purpose of the organisation PEGI(Pan European Game-information) was to established to help guardians and or parent to make information decisions on the rated products and pointing out if the game has either violence, bad language or other content.

The organisation is supported with multiple and very successful gaming companies such as Sony, Microsoft and Nintendo, as well as developers within Europe. The organisation enforce their power through symbols which pin point what particular content the game product contains which is easily visible towards the targeted audience and or guardians.

interpretation and application of law relating to media
The video game sector refer to both Packaged media and online supply of interactive video games.

source of information:
http://videostandards.org.uk/Members/

The Code has been designed to promote high standards within the video entertainment and video games industries and otherwise to ensure that audiovisual content and video games are supplied to the public in a responsible manner. Such supply includes the supply of physical products, soliciting orders online for the supply of physical products and digital supply by way of download, streaming or otherwise supplying audiovisual content and video games for playing online.


Prepare case study exploring a particular ethical issue in the gaming sector

GTA violence influence violent behaviour especially within especially within america due to the the lack of laws which constrain people from owning or obtaining weapons which could influence gamers who try to act out situations within games. An Example of a cases would be that A teenager in Thailand, murders taxi driver and robs him to imitate a scene based within the 'Grand Theft Auto' video game.
 He later told police: "Killing seemed easy in the game."
Polwat Chino, 19, told authorities he had been addicted to the controversial video game, developed in Edinburgh by computer gaming company Rockstar North. The popular game has been described by the British Police Federation as 'sick, deluded and beneath fun'.
Chino hailed a taxi in Bangkok and when it came time to pay the fare, he stabbed the 54-year-old driver to death. Police will allege he needed money to pay to play the game and intended to rob the taxi driver.

source: http://www.telegraph.co.uk/news/worldnews/asia/thailand/2497978/Grand-Theft-Auto-blamed-over-Thai-taxi-driver-murder.html



Thursday 11 February 2016

Mock interview Evaluation

From the beginning of the interview they'll be judging through first impression from the body language, facial expression if both show either confidence or passion for the companies work space or present the enthusiasm for what you do and want to do. An example....

If your nervous, which is a key and natural impression if you are inexperienced within a interview based situation it could effect the way you communicate and present your passion so what I tried to do was mostly try slowing down what you say within a walking pace and sometime pause to show you actually thinking of the question instead of going straight to improvising because that would suggest to the interviewer that you don't have that much knowledge of the terminology

Friday 5 February 2016

Having taken part as an observer, interviewer and interviewee in today’s session, list the skills, personal qualities or previous experiences you have which would be of value to a potential employer.

start confident and build up the fluency of answering questions and regular eye contact, research company to know what to say before the interview, body language is key, experience.

List any concerns you may have about your management of any interview situation.

well I felt I repeated a lot about editing which makes it seem I'm only good within one role, I stuttered instead of just pausing.

Having watched or taken part in mock interviews, list the common weaknesses in an interviewee’s performance?

nervous action gradually impacting what most people say which is due to lack of preparation.

How could these be overcome?
improve preparation and have more practice within a interview based situation

List 8 key factors important to an employer in interviewing a potential employee.

1. punctuality
2. formal
3.well spoken.
4.confident
5. prepared
6. experienced
7. passionate
8.can solve problematic situations

Tuesday 26 January 2016

structure and ownership of the media sector

film(27,800)
Television(55,800)
Publishing(200,000)
interactive media(40,000)
games(10,000)
Radio(22,000)
Photo-imaging(44,000)
Advertising(17,000)
animation(4,700)

Includes a wide range of industries, each employment of a large number of people in a variety of industries and roles

they use word, sound and images to communicate with their mass audience and need the creativity of people with ideas for content to appeal to audiences. Also technical skills of staff to operate equipment for a media product.

sector are made up of companies of various sizes. Many tiny companies with 2 or 3 staff work successfully alongside global companies.

structure and ownership

at least 3 different models of product to ensure size, set up and funding of the product on organisation. Small companies pitch their ideas and cost towards the company which invite the company to supply their ideas. one of the companies are commissioned and chosen to provide their ideas. consultation,design,  production, delivery, payment.


broadcast television and radio have different funding. The bbc recieve income through licensing fee. commercial broadcast funded by presenting advertisements.

industries such as film games and sound recording involves one large company putting up funding. Hollywood film or global music wouold put money into film or recording a new album.

indies and the internet
the internet offers ways for film makers, musicians and radio broadcasters to reach a target audience. small independent companies or new bands no longer have to wait until they have the backing of a conglomerate or major broadcaster.

franchise and format
successful films can produce income not just through box office, television or DVD sales, but through licensing other companies to use the name, logos and characters of film in computer games, TV spin offs or book of the film.

types of ownership
private ownership funded by advertising(itv)(twitch streamers)
advantage runs only through advertisement, more the viwers and popularity the more income to view the advertisement.
disadvantage bbc do research on what people want

public ownership
TV license income and need to appeal to the target audience. If the show is viewed as well it will be cancelled and removed. advantage

Independent ownership
doesn't have funding
advantage they control what they do.
disadvantage struggles with money

conglomerate
own a large number of companies such as tv, radio, publishing, movies and internet
advantage they can combine the different companies to make a tv series then one day down the line produce a movies for the series
disadvantage extra layer of management and increased cost.

Horizontal integration
organisation develops by buying the competition and in the same section of the market
disadvantage increase possibilities and anti trust possibility.

vertical integration
receive all the profit
improve supply chain
company who has ownership of production potentially has a high cost, lack of supplier competition.

Cross media convergence
companies coming together
more money and more companies gained
make use of the parent company to gain access to bigger stars

synergy is selling product to promote or band, they work together

example

independent company taken over by a conglomerate- marvel taken over by disney

independent companies or artists using internet to reach audience- youtube through advertisement within the start or through youtube videos, the more view and subscriber the more money from given into showing advertisement.

a franchise or format generating income for it creators-x-factor, american idol

Global radio

Uk based company that own the top commercial in the uk. listening figures said to be 18.5 million.

the difference between commercial radio and public service such as the BBC?
the structure of the commercial company go funding through advertisements however public service get funded through public funding.

commercial broadcastings main funding is through advertisements presented on their station.

look into commercial broadcasting in your local area, how do they ensure stable listenership?
within my local area I keep listening to my particular broadcast station which is Capital FM through sustaining a stable relationship by using top 40 hits to keep up to date and listen to new songs frequently.



Monday 25 January 2016

Office of communication (Ofcom)- regulate all communications from the media. So the sector its based on is mainly communication such as how a company would use social media to communicate with their audience. They make sure that action within communication with the audience of a company doesn't harm a particular audience and keep into their standards

Advertising standard authority (asa)- make sure advertisement is suitable to standards. Asa apply restrictions on content advertised so that language and subject of the advertisement is restricted to be shown before the watershed.

british board of film classification (BBFC)- apply the age rating and make sure films meet the standards. They make sure that the film product is accurately classified within the right age group so that some content are restricted from children under the classification.

Pan European Game information (PEGI)- ensures that are labelled age according to the content of the product. PEGI makes sure that video games are classified depending on the content which would not be suitable towards a particular age group such as violence,sex, bad language, etc.

Independent Press Standards Organisation(IPSO)-IPSO is the independent regulator for the newspaper and magazine industry in the UK. We uphold the highest standards of journalism by monitoring and maintaining the standards set out in the Editors' Code of Practice. IPSO regulate what content and material is present so that the material doesn't harm or offend a age, race or sex group to maintain.





Thursday 21 January 2016

Homework

1. Which creative and technical skills do you need to develop for the job roles you are interested in?

the skills I would need to develop would be having experience for animation, acting talent, good communication skills

2. How will you develop these skills?

To develop these skills I would need to gain experience through either independent work or try to influence some outcome within a animation format, become more confident in yourself and around others.

3. Which personal skills do you need to develop?

The personal skill I would need to improve are my confidence and patience to handle more close detailed outcome but also fit the acting talent background.

Tuesday 19 January 2016

UNIT 7:Understanding the creative media sector

Structure and ownership of the media sector

Ethical and legal constraints within the media sector     

Regulation of media sector

Knowledge about the employment opportunity and job roles in the media sector

Be able to prepare personal career development material.

Film
Television
Publishing
Interactive media
Games radio
Photo imaging
Advertising

animation

animator
The jobs based within the animation sector would be a drawing animator, animator director and supervisor, computer animator(2d), computer animator(3d), animator(stop motion)and assistant animator for stop motion, CG Modeller, Compositor, Digital Painter, series director, editing assistant, hand model making.

qualification

  • animation;
  • art and design
  • computer-aided engineering
  • design for moving image
  • electrical engineering
  • film and video
  • graphic design/illustration
  • model making or sculpture
  • multimedia
  • spatial design
  • 3D design
Entry without a higher education qualification is unusual, but not impossible. Exceptions may be made for very talented candidates. Many animators consider that having an artistic background is just as important as having skills in IT.
This industry sector is mainly based on a long term employment where you stick with one company and working with them throughout the clients who ask for support from that company.
  • have good drawing and animation experience
  • have a feel for movement and timing in order to produce convincing animation 
  • have creative and artistic qualities, along with plenty of patience 
  • have strong observational skills and acting talent, for character animation
  • have good communication skills
  • have good team-working skills
  • pay close attention to detail
  • be highly organised
  • be able to take direction
Animators follow a brief from a DirectorAnimation Director or Key Animator, and refer to established designs, models and layouts when creating the movement which will appear on screen

To get a job as an Animator, you will usually have worked previously as an Inbetweener and/or an Animation Assistant and/or a Junior Animator.

You could become an Animator without formal art training or qualifications, but with the right talent, having been promoted from Runner or Inbetweener.
You could apply to be a trainee through Trainee Finder, which gives you hands-on experience in the industry and helps you build those all-important contacts that are essential when competing for a job
An Animator earns an average salary of £23,712 per year. Experience has a moderate effect on income for this job.(£25,861 for 3d animators).

Monday 11 January 2016

Review

Clients Feedback

Audience Feedback

Peer and Tutor Feedback was mainly good comments of the amount of information given within the documentary through text, the soundtrack within the documentary's background was relevant however, some people though it didn't fit the slow and important environment the documentary needed to contain. Also, the target audience felt that they needed more voice over so they don't have to read the information constantly. Even though it has some attributes and good qualities the length of the documentary should be a little longer to put some more supportive information. I also should of applied a scene or scene of people being questioned on the documentary as a interview. Example of this would be within 5 seconds in where I show the beginning information through text instead of starting it of vocally.


Constraints experience
Throughout this project their were a range of constraint I had to choose to be flexible towards the brief and it's deadline. The experience of constraint were changing my story or clip within my story board due to realising that the first attempt didn't fit with the purpose and amount of support to allow the targeted audience to be more aware and educated instead of just showing them stories of victims throughout the documentary through the method of video and specified clips, this also changed due to most people were uncomfortable with the use a acting specific scenes out which made the production process delayed and even closer towards the deadline. This mainly led to me producing a new story board but the product could still be used before the watershed due to no offensive matter, however could still be used during due to the issue and topic.

Within the production process of the documentary I organised myself through the course of the project through making sure I know what shots I had to take and in what conditions I would have to get the clips to portrays the specified atmosphere and emotion I would like at the time. However, this process also made sure that I would have to wait for the right conditions which made it really time consuming and very close towards the deadline of the production. Also within the editing section of the production I managed to improvise by using text to provide information to the audience instead of providing the material through using voice overs due to the filming overlapping with the editing phase, if I had more time to improve I would provide a more extended documentary including the use of voice overs and maybe a few more transitions.